C++程序设计之兼谈对象模型

  C++ Programming(part II), and Object Model.   侯捷   笔记

前言

应具备的基础

  • 是上一篇博文“面向对象程序设计”的续集
  • 本文将探讨上文未讨论的主题

目标

  • 在先前培养正规、大器的编程素养上,继续探讨更多技术。
  • 泛型编程(Generic Programming)和面向对象编程(Object-Oriented Programming)虽然分属不同思维,但它们正是C++的技术主线。本文也讨论template(模板)。
  • 深入探索面向对象之继承关系(inheritance)所形成的对象模型(Object Model),包括隐藏于底层的this指针,vptr指针(虚指针),vtbl(虚表),virtual mechanism(虚机制),以及虚函数(virtual functions)造成的polymorphism(多态)效果。

将获得的代码

Test-Cpp.cpp

C++编译器

  • 编译(compile)
  • 连接(link)

conversion function, 转换函数

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class Fraction
{
public:
    Fraction(int num, int den=1):m_numerator(num), m_denominator(den) { }
    operator double() const
    {
        return (double)(m_numerator / m_denominator)
    }
private:
    int m_numerator;//分子
    int m_denominator;//分母
};

使用:

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Fraction f(3, 5);
double d = 4 + f;//调用operator double()将f转为0.6

non-explicit-one-argument ctor

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class Fraction
{
public:
    Fraction(int num, int den=1):m_numerator(num), m_denominator(den) { }

    Fraction operator+(const Fraction& f)
    {
        return Fraction(......);
    }
private:
    int m_numerator;
    int m_denominator;
};

使用:

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Fraction f(3, 5);
Fraction d2 = f + 4;//调用non-explicit ctor将4转为Fraction(4, 1),然后调用operator+

conversion function vs. non-explicit-one-argument ctor

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class Fraction
{
public:
    Fraction(int num, int den=1):m_numerator(num), m_denominator(den) { }
    operator double() const
    {
        return (double) (m_numerator / m_denominator);
    }
    Fraction operator+(const Fraction& f)
    {
        return Fraction(......);
    }
private:
    int m_numerator;
    int m_denominator;
};

使用:

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Fraction f(3, 5);
Fraction d2 = f + 4;//[ERROR]ambiguous 二义

explicit-one-argument ctor

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class Fraction
{
public:
    explicit Fraction(int num, int den=1):m_numerator(num), m_denominator(den) { }
    operator double() const
    {
        return (double) (m_numerator / m_denominator);
    }
    Fraction operator+(const Fraction& f)
    {
        return Fraction(......);
    }
private:
    int m_numerator;
    int m_denominator;
};

使用:

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Fraction f(3, 5);
Fraction d2 = f + 4;//[ERROR]conersion from 'double' to 'Fraction' requested

conversion function, 转换函数 proxy

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template<class Alloc>
class vector<bool, Alloc>
{
public:
    typedef __bit_reference reference;
protected:
    reference operator[] (size_type n)
    {
        return *(begin() + difference_type(n));
    }
...
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struct __bit_reference
{
    unsigned int* p;
    unsigned int mask;
    ...
public:
operator bool() const {return !(!(*p & mask)); }
...

pointer-like classes, 关于智能指针

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template<class T>
class shared_ptr
{
public:
    T& operator*() const
    {return *px;}

    T* operator->() const
    {return px;}

    shared_ptr(T* p):px(p) { }

private:
    T* px;
    long* pn;
...
};

使用:

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struct Foo
{
    ...
    void method(void) {......}
};
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shared_ptr<Foo> sp(new Foo);

Foo f(*sp);

sp->method();

相当于

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px->method();

pointer-like classes, 关于迭代器

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template<class T, class Ref, class Ptr>
struct __list_iterator
{
    typedef __list_iterator<T, Ref, Ptr> self;
    typedef Ptr pointer;
    typedef Ref reference;
    typedef __list_node<T>* link_type;
    link_type node;
    bool operator==(const self& x) const {return node == x.node; }
    bool operator!=(const self& x) const { return node != x.node; }
    reference operator*() const { return {*node}.data; }
    pointer operator->() const { return &(operator*());}
    self& operator++() { node = (link_type)((*node).next); return *this;}
    self operator++(int) { self tmp = *this; ++*this; return tmp;}
    self& operator--() { node = (link_type)((*node).prev); return *this;}
    self operator--(int) { self tmp = *this; --*this; return tmp; }
};

使用:

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list<Foo>::iterator ite;
...
*ite;//获得一个Foo object
ite->method();
//意思是调用Foo::method()
//相当于(*ite).method();
//相当于(&(*ite))->method();

funciton-like classes, 所谓仿函数

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template <class T>
struct identity
{
    const T&
    operator() (const T& x) const { return x; }
};

template <class Pair>
struct select1st
{
    const typename Pair::first_type&
    operator() (const Pair& x) const
    { return x.first; }
};

template <class Pair>
struct select2nd
{
    const typename Pair::second_type&
    operator() (const Pair& x) const
    { return x.second; }
};
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template <class T1, class T2>
struct pair
{
    T1 first;
    T2 second;
    pair() : first(T1()), second(T2()) {}
    pair(const T1& a, const T2& b): first(a), second(b) {}
......
};

标准库中仿仿函数的奇特模样

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template <class T>
struct identity : public unary_function<T, T>
{
    const T&
    operator() (const T& x) const { return x; }
};

template <class Pair>
struct select1st : public unary_function<Pair, typename Pair::first_type>
{
    const typename Pair::first_type&
    operator() (const Pair& x) const
    { return x.first; }
};

template <class Pair>
struct select2nd : public unary_function<Pair, typename Pair::second_type>
{
    const typename Pair::second_type&
    operator() (const Pair& x) const
    { return x.second; }
};
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template <class T>
struct plus : public binary_function<T, T, T>
{
    T operator()(const T& x, const T& y) const { return x + y; }
};
template <class T>
struct minus : public binary_function<T, T, T>
{
    T operator()(const T& x, const T& y) const { return x - y; }
};
template <class T>
struct equal_to : public binary_function<T, T, bool>
{
    T operator()(const T& x, const T& y) const { return x == y; }
};
template <class T>
struct plus : public binary_function<T, T, bool>
{
    T operator()(const T& x, const T& y) const { return x < y; }
};

标准库中,仿函数所使用的奇特的base classes

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template <class Arg, class Result>
struct unary_function
{
    typedef Arg argument_type;
    typedef Result result_type;
};

template <class Arg1, class Arg2, class Result>
struct binary_function
{
    typedef Arg1 first_argument_type;
    typedef Arg2 second_argument_type;
    typedef Result result_type;
};

less::result_type->bool

namespace经验谈

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using namespace std;
//-----------------------------------
#include<iostream>
#include<memory>//share_ptr
namespace jj01
{
void test_member_template()
{ ...... }
}//namespace
//-----------------------------------
#include<iostream>
#include<list>
namespace jj02
{
template<typename T>
using Lst = list<T, allocator<T>>;
void test_template_template_param()
{ ...... }
}//namespace
//-----------------------------------

使用:

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int main(int argc, char** argv)
jj01::test_member_template();
jj02::test_template_template();

class template, 类模板

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template<typename T>
class complex
{
public:
    complex(T r = 0, T i = 0)
    : re(r), im(i)
    {}
    complex& operator += (const complex&);
    T real () const { return re; }
    T imag () const { return im; }
private:
    T re, im;

    friend complex& __doapl (complex*, const complex&);
};

使用:

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{
    complex<double> c1(2.5, 1.5);
    complex<int> c2(2, 6);
    ...
}

function template, 函数模板

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stone r1(2, 3), r2(3, 3), r3;
r3 = min(r1, r2);

编译器会对function template进行实参推导(argument deduction)

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template <class T>
inline const T& min(const T& a, const T& b)
{
    return b < a ? b : a;
}

实参推导的结果,T为stone,于是调用stone::operator<

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class stone
{
public:
    stone(int w, int h, int we) 
    : _w(w), _h(h), _weight(we)
    { }
    bool operator< (const stone& rhs) const
    { return _weight < rhs._weight; }
private:
    int _w, _h, _weight;
};

member template, 成员函数

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template <class T1, class T2>
struct pair
{
    typedef T1 first_type;
    typedef T2 second_type;

    T1 first;
    T2 second;

    pair()
        : first(T1()), second(T2()) {}
    pair(const T1& a, const T2& b)
        : first(a), second(b) {}
    template <class U1, class U2>
    pair(const pair<U1, U2>& p)
        : first(p.first), second(p.second) {}
};
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class Base1{};
class Derived1:public Base1{};

class Base2{};
class Derived2:public Base2{};
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pair<Derived1, Derived2>p;
pair<Base1, Base2>p2(p);
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pair<Base1, Base2>p2(pair<Derived1, Derived2>());
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template<typename _Tp>
class shared_ptr:public __shared_ptr<_Tp>
{
...
    template<typename _Tp1>
    explicit shared_ptr(_Tpl* __p)
    :__shared_ptr<_Tp>(__p){}
...    
};
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Base1* ptr = new Derived1;//up-cast
shared_ptr<Base1>sptr(new Derived1);//模拟up-cast

specialization, 模板特化

【注】特化反义词:泛化

泛化

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template <class Key>
struct hash{ };

特化

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template<>
struct hash<char>
{
    size_t operator() (char x) const { return x; }
};

template<>
struct hash<int>
{
    size_t operator() (int x) const { return x; }
};

template<>
struct hash<long>
{
    size_t operator() (long x) const { return x; }
};

使用:

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cout << hash<long>() (1000);

泛化又叫full specialization,全泛化,对应偏特化。

patial specialization, 模板偏特化——个数的偏

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template<typename T, typename Alloc=...>
class vector
{
    ...
};

绑定

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template<typename Alloc=...>
class vector<bool, Alloc>
{
    ...

patial specialization, 模板偏特化——范围的偏

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template <typename T>
class C
{
    ...
};

【注】上下的T不是一个T

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template <typename T>
class C<T*>
{
    ...
};

这样写也可以

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template <typename U>
class C<U*>
{
    ...
};

使用:

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C<string> obj1;
C<string*> obj2;

template template parameter, 模板模板参数

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template<typename T, 
        template <typename T>
            class Container
        >
class XCls
{
private:
    Container<T> c;
public:
    ......
};
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template<typename T>
using Lst = list<T, allocator<T>>;
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XCls<string, list> mylst1;//错误
XCls<string, Lst> mylst2;
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template<typename T,
            template <typename T>
                class SmartPtr
        >
class XCls
{
private:
    SmartPtr<T> sp;
public:
    XCls():sp(new T) { }
};
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XCls<string, shared_ptr> p1;
XCls<string, unique_ptr> p2;//错误
XCls<int, weak_ptr> p3;//错误
XCls<long, auto_ptr> p4;

这不是template template parameter

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template <class T, class Sequence = deque<T>>
class stack
{
    friend bool operator== <> (const stack&, const stack&);
    friend bool operator< <> (const stack&, const stack&);

protected:
    Sequence c;//底层容器
......
};

使用

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stack<int> s1;
stack<int, list<int>> s2;

关于C++标准库

容器

Sequence containers

array vector deque forward_list list

Container adaptors

stack queue priority_queue

Associative containers

set multiset map multimap

Unordered associative con

unordered_set unordered_multiset unordered_map unordered_multimap

算法

Sorting

sort stable_sort partial_sort partial_sort_copy is_sorted is_sorted_until nth_element

lower_bound upper_bound equal_range binary_search

Merge

merge inplace_merge includes set_union set_intersection set_difference set_symmetric_difference

推书:Algorithms + Data Structures = Programs(Niklaus Wirth)

确认支持C++11: macro __cplusplus 测试: VS2012

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#include"stdafx.h"
#include <iostream>
using namespace std;

int main()
{
    cout<<__cplusplus<<endl;
    return 0;
}

Dev-C++ 5

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#include <iostream>

int main()
{
    std::cout<<__cplusplus;
}

如果是199711,则不支持C++11,需修改编译器 如果是201103,则支持C++11

variadic templates(since C++11) 数量不定的模板参数

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void print()
{
}

template<typename T, typename... Types>
void print(const T& firstArg, const Type&... args)
{
    cout<<firstArg<<endl;
    print(args...);
}

Inside variadic templates, sizeof…(arg) yields the number of arguments

…就是一个所谓的pack(包) 用于template parameters, 就是template parameters pack(模板参数包) 用于function parameter types, 就是function parameter types pack(函数参数类型包) 用于function parameters, 就是function parameters pack(函数参数包)

使用:

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结果:

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7.5
hello
0000000101111001
42

auto(since C++11)

过去:

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list<string> c;
...
list<string>::iterator ite;
ite = find(c.begin(), c.end(), target);

现在:

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list<string> c;
...
auto ite = find(c.begin(), c.end(), target);

错误:

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list<string> c;
...
auto ite;//错误
ite = find(c.begin(), c.end(), target);

ranged-base for(since C++11)

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for(decl : coll)
{
    statement
}
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for(int i : {2, 3, 5, 7, 9, 13, 17, 19})
{
    cout<< i << endl;
}
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vector<double> vec;
...
for(auto elem : vec)//pass by value
{
    cout << elem << endl;
}

for(auto& elem : vec)// pass by reference
{
    elem *= 3;
}

reference

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int x=0;
int* p = &x;
int& r = x;//r代表x。现在r,x都是0
int x2 = 5;

r = x2;//r不能重新代表其他物体。现在r,x都是5
int& r2 = r;//现在r2是5(r2代表r:亦相当于代表x)

从内存上看, 从内存上看

注意:

  1. sizeof(r) == sizeof(x)
  2. &x = &r;

object和其reference的大小相同,地址也相同(全都是假象) Java里头所有变量都是reference

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typedef struct Stag{int a, b, c, d;} S;
int main()
{
    double x = 0;
    double* p = &x;//p指向x,p的值是x的地址
    double& r = x;//r代表x,现在r,x都是0

    cout << sizeof(x) << endl;//8
    cout << sizeof(p) << endl;//4
    cout << sizeof(r) << endl;//8
    cout << p << endl;//0065FDFC
    cout << *p << endl;//0
    cout << x << endl;//0
    cout << r << endl;//0
    cout << &x << endl;//0065FDFC
    cout << &r << endl;//0065FDFC

    S s;
    S& rs = s;
    cout << sizeof(s) << endl;//16
    cout << sizeof(rs) << endl;//16
    cout << &s << endl;//0065FDE8
    cout << &rs << endl;//0065FDE8
    }

object和其reference的大小相同,地址也相同(全都是假象)

reference的常见用途

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void func1(Cls* pobj) {pobj->xxx();}
void func2(Cls obj) {obj.xxx();}////被调用端 写法相同,很好
void func3(Cls& obj) {obj.xxx();}//被调用端 写法相同,很好
......
Cls obj;
func1(&obj);//接口不同,困扰
fun2(obj);//调用端接口相同,很好
func3(obj);//调用端接口相同,很好

reference通常不用于声明变量,而用于参数类型(parameters type)和返回类型(return type)的描述。

以下被视为"same signature"(所以二者不能同时存在):

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double imag(const double& im) {...}
double imag(const double im) {...}  //Ambiguity

【注】imag(const double& im)为signature, 不含return type. imag(const double& im)后面可以加const, const是函数签名的一部分。 所以imag(const double& im)和imag(const double& im) const两个函数可以并存。

对象模型(Object Model):关于vptr 和 vtbl

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class A
{
public:
    virtual void vfunc1();
    virtual void vfunc2();
            void func1();
            void func2();
private:
    int m_data1, m_data2;
};
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class B:public A
{
public:
    virtual void vfunc1();
            void func2();
private:
    int m_data3;
};
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class C:public B
{
public:
    virtual void vfunc1();
            void func2();
private:
    int m_data1 m_data4;
};

从内存上看

对象模型(Object Model):关于this

Template Method 关于this

再谈const

        const object(data members不得变动)  non-const object(data members可变动) const member functions (保证不更改data members)           √                √ non-const member functions (不保证data members不变)           ×                √

当成员函数的const和non-const版本同时存在,const object只会(只能)调用const版本,non-const object只会(只能)调用non-const版本。

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const String str("hello world");
str.print();

如果当初设计string::print()时未指明const,那么上行便是经由const object调用non-const member function,会出错。此非所愿。

non-const member functions可调用const member functions,反之则不行,会引发:

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(VC)error C2662:cannot convert 'this' pointer from 'const class X' to 'class X &'.Conversion loses qualifiers

class template std::basic_string<…>有如下两个member functions:

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charT
operator[](size_type pos) const
{....../*不必考虑COW*/}

reference
operator[](size_type pos)
{....../*必须考虑COW*/}

COW:Copy On Write

对象模型(Object Model):关于Dynamic Binding

静态绑定

动态绑定三个条件:

  1. 通过指针
  2. 虚函数
  3. 向上转型

动态绑定

再谈new和delete

::operator new, ::operator delete, ::operator new[], ::operator delete[]

new&delete

重载member operator new/delete

重载member operator new/delete

重载member operator new[]/delete[]

和上图的区别在于多了一个[]

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class Foo
{
public:
    void* operator new[](size_t);
    void operator delete[](void*, size_t);
};

示例, 接口

示例

示例2 int 4字节,long 4字节,string(里面是个指针)4字节 有虚函数就多一个指针(12+4=16)

Foo[5] 数组,有5个,12*5=60,第一个记录有5个元素,这个记录的size为4,60+4=64 示例3

重载new(), delete()

我们可以重载class member operator new(),写出多个版本,前提是每一个版本的声明都必须有独特的参数列,其中第一参数必须是size_t,其余参数以new所指定的placement arguments为初值。出现于new(……)小括号内的便是所谓placement arguments。

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Foo* pf = new(300, 'c') Foo;

我们也可以重载class member operator delete()(或称此为placement operator delete),写出多个版本,但它们绝不会被delete调用。只有当new所调用的ctor抛出exception,才会调用这些重载版的operator delete()。它只可能这样被调用,主要用来归还未能完全创建成功的object所占用的memory。

示例

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class Foo
{
public:
    Foo(){cout<<"Foo::Foo()" << endl; }
    Foo(int){cout << "Foo::Foo(int)" << endl; throw Bad();}//class Bad{};
    //故意在这儿抛出exception,测试placement operator delete.s

    //(1)这里就是一般的operator new()的重载
    void* operator new(size_t size)
    {
        return malloc(size);
    }

    //(2)这个就是标准库已提供的placement new()的重载(的形式),(所以此处也模拟standard placement new,就只是传回pointer)
    void* operator new(size_t size, void* start)
    {
        return start;
    }

    //(3)这个才是崭新的palcement new
    void* operator new(size_t size, long extra)
    {
        return malloc(size+extra);
    }

    //(4)这又是一个placement new
    void* operator new(size_t size, long extra, char init)
    {
        return malloc(size+extra);
    }

    //(5)这又是一个placement new, 但故意写错第一参数的type(那必须是size_t以符合正常的operator new)
    //void* operator new(long extra, char init)
    //{
    //    [Error]'Operator new' takes type 'size_t'('unsigned int') as first parameter[-fpermissive]
    //    return malloc(extra);
    //}

    //以下是搭配上述placement new的各个所谓placement delete.
    //当ctor发出异常,这儿对应的operator(placement) delete就会被调用.
    //其用于是释放对应之placement new分配所得的memory.
    //(1)这儿就是一般的operator delete()的重载
    void operator delete(void*,size_t)
    {cout << "operator delete(void*, size_t)" << endl;}

    //(2)这是对应的(2)
     void operator delete(void*,void*)
    {cout << "operator delete(void*, void*)" << endl;}  
    
    //(3)这是对应的(3)
     void operator delete(void*, long)
    {cout << "operator delete(void*, long)" << endl;}  

    //(4)这是对应的(4)
     void operator delete(void*, long, char)
    {cout << "operator delete(void*, long, char)" << endl;}

private:
    int m_i;
};

测试代码:

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Foo start;
Foo* p1 = new Foo;
Foo* p2 = new(&start) Foo;
Foo* p3 = new(100) Foo;
Foo* p4 = new(100,'a') Foo;
Foo* p5 = new(100) Foo(1);//ctor抛出异常
Foo* p6 = new(100,'a') Foo(1);
Foo* p7 = new(&start) Foo(1);
Foo* p8 = new Foo(1);

test

ctor抛出异常,但G4.9没调用operator delete(void*, long),但G2.9确实调用了。

即使operator delete(…)未能一一对应于operator new(…),也不会出现任何报错。意思是:放弃处理ctor发出的异常。

basic_string使用new(extra)扩充申请量

basic_string使用new(extra)扩充申请量

Licensed under CC BY-NC-SA 4.0
最后更新于 0001-01-01 00:00 UTC
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